Sony PlayStation

Animation & Visual Effects
Project Name(s)
PS4 Pro, PSVR, E3 Keynotes, PS4 Gold Wireless Headset
Role
Technology Engineer
Project Year
2014 - 2018
Notable

1+ million concurrent streams for E3 Keynotes
Creatives Services Team featured on Adobe Max Keynote 2015

Sony PlayStation's Creative Services Group was responsible for brand identity.

Under the CS group, we designed hardware special editions, print/digital marketing, digital asset management, game streaming, and animation/vfx for television commercials and major announcements. In addition, i competed in hackathons representing PlayStation's Magic Lab, where we worked on prototypes using PSVR.

I worked as a technology engineer and their inhouse photographer, which comprises of technical and creative work. I coded their internal wiki which was deployed to hundreds of employees internally, I rebuilt their renderfarm to support increased workload, and i photographed hardware to be be used for packaging, marketing, and CG assets. In addition, i converted 3D real time asets from games to high end vfx assets rendered offline.

No items found.

Featured

Most Notable Work