For the past 10+ years, I enjoy building 2D and 3D pipelines for media entertainment and/or machine learning, whether it is for a new software/hardware platforms, or games and movies using innovative techniques to drive storytelling.
I also enjoy designing, prototyping, and evangelizing new interactive experiences and products out of emerging technology. And finally, i’m a director and TD with experience shooting on-set for green screen, photogrammetry, motion capture, and volumetric video stages, as well as live events for conferences and marketing.
Job Titles: Technical Artist, Software Engineer Prototyper, Pipeline TD, Lighting Rendering Artist
Location: Bay Area, California Hybrid/On-Site or Full Remote
Programming languages: Python, C#
Creative Tools: Adobe Suite, Nuke, Resolve, Deadline, Maya, Metashape, Shotgrid
Game Engines: Unity, Unreal
Most Notable Work
Digital Humans preserving the vital elements of human interaction that is indistinguishable from the real world
Interacting with photorealistic 3D humans in mixed reality through Magic Leap One headset
Scavenge AR is a mobile augmented reality scavenger hunt app made for SIGGRAPH conference
Creative Services creates 3D animation and VFX for commercials, graphic design for print/digital/hardware, and video production